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Eggbaby (Mobile Game 2012)

I was the main artist for the mobile game "Eggbaby" on android and iOS (2012)

I helped design, animate, and create many assets for the main prototype and first release. I did UI, backgrounds, and worked closely with the art director to outline and color many of the animals.

The game received fantastic reviews and millions of downloads! I'm happy to have been a part of it!
Unfortunately the company changed hands and the game became unavailable.

I Created Feedback animations for animations to showcase their personalities.

Raise eggs and they hatch into a variety of creatures depending on your care. I was the main artist for the prototype and initial release of the game, having created many of the assets, including backgroudn, UI, and other animated elements.

Raise eggs and they hatch into a variety of creatures depending on your care. I was the main artist for the prototype and initial release of the game, having created many of the assets, including backgroudn, UI, and other animated elements.

Here are some of the first egg types. Each one has different facial expressions and animations!

Here are some of the first egg types. Each one has different facial expressions and animations!

I would work closely with the art director and take concepts to flesh out in Adobe Flash.

I would work closely with the art director and take concepts to flesh out in Adobe Flash.

We also designed some holiday eggs!

We also designed some holiday eggs!

Once your egg hatched it could become a variety of creatures! I would receive sketches of the animals from my art director and coworker, @lollergator. I would color and finalize them for the game.

Once your egg hatched it could become a variety of creatures! I would receive sketches of the animals from my art director and coworker, @lollergator. I would color and finalize them for the game.

I designed the library to keep track of all the critters!

I designed the library to keep track of all the critters!

Wardrobe menu to hold all the egg's cosmetic items. I also designed the meters. Balance all your eggs needs until it's time to hatch!

Wardrobe menu to hold all the egg's cosmetic items. I also designed the meters. Balance all your eggs needs until it's time to hatch!

Alternate menus that didn't get used.

Alternate menus that didn't get used.

Cosmetic items that were bundled with the initial release.

Cosmetic items that were bundled with the initial release.

A bunch of different items were needed to interact with your egg!

A bunch of different items were needed to interact with your egg!

Initial backgrounds for the game. I didn't have a solid theme or palette to tie them all together. Great try though!

Initial backgrounds for the game. I didn't have a solid theme or palette to tie them all together. Great try though!

After release of the game I was tasked with making some seasonal backgrounds for the hub world.

After release of the game I was tasked with making some seasonal backgrounds for the hub world.

I would work with the programmer to put little easter eggs in the game. If you tap the cracked pipe, steam would come out! Tap a gear to get it into place and turn the other gears!

I would work with the programmer to put little easter eggs in the game. If you tap the cracked pipe, steam would come out! Tap a gear to get it into place and turn the other gears!

I created all the art assets for the mini-games that were later released.

I created all the art assets for the mini-games that were later released.